fix(materialisation): show correct status for idle state after successful run
continuous-integration/drone/push Build is passing Details

- 'Up to date' badge now shows when status is idle with last_success_at
- 'Not yet run' badge only shows when status is idle AND last_run_at is null
- Success details section now shows for both completed and idle-after-success states
- Fixes issue where successful materialisation showed 'Not yet run' after transitioning from 'completed' to 'idle' status
master
Guillermo Pages 1 month ago
parent 8e64360fe2
commit 52b3d38088

@ -148,7 +148,7 @@ export default function MaterialisationStatusPanel({ clubId }: MaterialisationSt
</div>
{/* Status badge */}
{status.status === 'completed' && !isRateLimited && (
{(status.status === 'completed' || (status.status === 'idle' && status.last_success_at)) && !isRateLimited && (
<div className="flex items-center space-x-2 text-green-600">
<CheckCircle className="w-5 h-5" />
<span className="font-semibold">Up to date</span>
@ -176,7 +176,7 @@ export default function MaterialisationStatusPanel({ clubId }: MaterialisationSt
</div>
)}
{status.status === 'idle' && (
{status.status === 'idle' && !status.last_run_at && (
<div className="flex items-center space-x-2 text-slate-500">
<AlertTriangle className="w-5 h-5" />
<span className="font-semibold">Not yet run</span>
@ -194,11 +194,11 @@ export default function MaterialisationStatusPanel({ clubId }: MaterialisationSt
)}
{/* Success state */}
{status.status === 'completed' && status.last_success_at && !isRateLimited && (
{(status.status === 'completed' || (status.status === 'idle' && status.last_success_at)) && !isRateLimited && (
<div className="space-y-2">
<div className="text-sm text-slate-700">
<span className="font-semibold">Last generated:</span>{' '}
{formatTimestamp(status.last_success_at)}
{formatTimestamp(status.last_success_at!)}
</div>
{status.slots_generated !== null && (
<div className="text-sm text-slate-700">

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